As of right now

I am very slowly putting together Light of the Locked World 1.0 release.

It is permanently a few weeks away from completion as I am struggling with my full-time job and have barely any energy left for such a demanding project.

But I will get there regardless.

After that, I have devised a sneaky plan to reap some of unemployment benefits to grant me a 6 months return to full-time game development.

During these months I will try to raise V3663L from the ashes and start Patreon/Ko-Fi/etc., activity and start developing a new project to support this. I plan to start some marketing going via short-form content creation as it seems to work somewhat for a few creators I know of.

I am not entirely decided what the next project will be: Perhaps a LOTLW sequel, perhaps Sector Six reboot, maybe entirely new game. I only know that it will follow a certain path of sexy-violent-dark-future-techno-punk creative direction.

I wanna create powerful, razor-sharp, emotional experiences and flex my RPG mechanic skills.

So, that’s the plan. 2026, many years of no releases, my life taking many U-turns, my engines are shot, and the world is steadily sliding into one fiery abyss or the other… But V3663L is alive, as battered as it is.

Through the dark years may it prevail and fall to greatness that exists in my visions I am tormented with every day.

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